size of a pointer on 4-bit system

M

Mark

Hello

I ran in a such interview question on the net: what is the size of pointer
on 4-bit system. Regardless of the fact that such system probably don't
exist, what would be the reasonable answer to such question? (I think saying
that in theory the size is 4, however the standard doesn't allow bytes to be
less than 8 bits).

Mark
 
W

W Karas

Hello



I ran in a such interview question on the net: what is the size of pointer

on 4-bit system. Regardless of the fact that such system probably don't

exist, what would be the reasonable answer to such question? (I think saying

that in theory the size is 4, however the standard doesn't allow bytes tobe

less than 8 bits).



Mark

Seems like a trick question. 4-bit processors were perhaps the most commonembedded processors back in the early 80s, when affordable personal computers where based on 8-bit processors. It wouldn't surprise me if immediate was the only addressing mode, making a "pointer" impossible without self-modifying code. I'd think bragging rights would be the only reason anyone would write a C compiler for a 4-bit processor.

If you build a system with main memory on a PCIe bus, could that be called a 1-bit system?
 
G

Geoff

Hello

I ran in a such interview question on the net: what is the size of pointer
on 4-bit system. Regardless of the fact that such system probably don't
exist, what would be the reasonable answer to such question? (I think saying
that in theory the size is 4, however the standard doesn't allow bytes to be
less than 8 bits).

Mark

The correct answer is "it cannot be determined". The size of the "system" is not
a relevant question within the context of C.

The Intel 4004 had a 4-bit ALU but 8-bit and 16-bit instructions and 12-bit
addressing. It had indirect mode addressing into 4k ROM but could access only
640 bytes of RAM. The FIN n instruction fetched indirect via index register pair
0 and loaded the contents into register n where 1 <= n <=15.

Any theoretical 4-bit processor could have any number of address bits and still
be called a 4-bit system.
 
L

Lew Pitcher

Seems like a trick question. 4-bit processors were perhaps the most
common embedded processors back in the early 80s, when affordable personal
computers where based on 8-bit processors.

Intel's predecessor to the 8008 (and later, the 8080) was the 4004.
Wikipedia describes it as having:
Separate program and data storage.
12-bit addresses
8-bit instructions
4-bit data words

It would seem to me, /if/ a C compiler were targetted to such a processor,
it would use pointers of 11 bits in width.
 
G

glen herrmannsfeldt

(snip)
(snip)
(snip)

Intel's predecessor to the 8008 (and later, the 8080) was the 4004.

You forgot about the 4040.
Wikipedia describes it as having:
Separate program and data storage.
12-bit addresses
8-bit instructions
4-bit data words
It would seem to me, /if/ a C compiler were targetted to such a processor,
it would use pointers of 11 bits in width.

I would think one would want to have a nybble type, even if char was
an 8 bit type. The 4004 was supposed to be used for building
calculators, presumably in BCD.

Are there C implementations for any Harvard (separate program and
data space) machines? Maybe the 8048 series?

-- glen
 
S

Shao Miller

I ran in a such interview question on the net: what is the size of pointer
on 4-bit system. Regardless of the fact that such system probably don't
exist, what would be the reasonable answer to such question? (I think saying
that in theory the size is 4, however the standard doesn't allow bytes to be
less than 8 bits).

Did the interview question have anything to do with the computer
programming language called C?
 
R

Robert Miles

Hello

I ran in a such interview question on the net: what is the size of pointer
on 4-bit system. Regardless of the fact that such system probably don't
exist, what would be the reasonable answer to such question? (I think saying
that in theory the size is 4, however the standard doesn't allow bytes to be
less than 8 bits).

Mark

If only one 4-bit word is used to hold the pointer, 4 bits. However, such a system can only address 16 4-bit words, which must include both the program that is running and the data it is running on - not a very interesting system.

However, if the hardware allows loading addresses as multiple 4-bit words, 4 bits times the number of words in that type of address.

I used to have a PC board that included a 4004, but never did much with it.

Server systems now use a similar idea of using more than one word to hold an address - some 32-bit servers use 2 32-bit words to hold an address, and can therefore reach more than tha 4 GB of memory they could use if they only used one 32-bit word.
 
N

Noob

Robert said:
Server systems now use a similar idea of using more than one word to
hold an address - some 32-bit servers use 2 32-bit words to hold an
address, and can therefore reach more than tha 4 GB of memory they
could use if they only used one 32-bit word.

Which (computer) architecture do you have in mind?
 
G

glen herrmannsfeldt

(snip)
I used to have a PC board that included a 4004, but never did much with it.
Server systems now use a similar idea of using more than one
word to hold an address - some 32-bit servers use 2 32-bit words
to hold an address, and can therefore reach more than tha 4 GB of
memory they could use if they only used one 32-bit word.

How about ones that use a 16 bit segment selector and 32 bit
segment offset? Plenty of those around, but not many OS that
let programs use multiple segments.

Last I knew, the Watcom C compiler would generate large model 32 bit
code, and maybe OS/2 could run it.

-- glen
 
N

Nobody

I ran in a such interview question on the net: what is the size of pointer
on 4-bit system. Regardless of the fact that such system probably don't
exist, what would be the reasonable answer to such question?

The correct answer is "whatever the compiler's authors chose to make it".

The hardware only matters insofar as the compiler's authors want it to
matter. Compilers for the 8086 (and later CPUs running in 8086 mode)
typically offered both 16-bit and 32-bit pointers. C explicitly allows
different types of pointer to have different sizes (char* and void* may be
larger than an int*, and the size of function pointers isn't related to
the size of data pointers).
 
K

Keith Thompson

Robert Miles said:
If only one 4-bit word is used to hold the pointer, 4 bits. However,
such a system can only address 16 4-bit words, which must include both
the program that is running and the data it is running on - not a very
interesting system.

A pointer needn't be able to address both data and code.
Data pointers (including void*) need to be able to address any
byte in the address space; function pointers need to be able to
refer to any function in the program, typically but not necessarily
by holding the function's address (a function pointer could be an
index into a table). A data pointers must be able to point to any
byte within any object; a function pointer only needs to refer to
a function as a whole.

There needn't be any meaningful conversion between data pointers
and function pointers.
 
K

Keith Thompson

Nobody said:
The correct answer is "whatever the compiler's authors chose to make it".

The hardware only matters insofar as the compiler's authors want it to
matter. Compilers for the 8086 (and later CPUs running in 8086 mode)
typically offered both 16-bit and 32-bit pointers. C explicitly allows
different types of pointer to have different sizes (char* and void* may be
larger than an int*, and the size of function pointers isn't related to
the size of data pointers).

The compiler's authors' choices will be strongly influenced by the
capabilities provided by the hardware.
 
K

Keith Thompson

Mark said:
I ran in a such interview question on the net: what is the size of pointer
on 4-bit system. Regardless of the fact that such system probably don't
exist, what would be the reasonable answer to such question? (I think saying
that in theory the size is 4, however the standard doesn't allow bytes to be
less than 8 bits).

In a conforming C implementation, as you say, a byte must be at
least 8 bits. That implies that a pointer must be at least 8 bits,
but not that all those bits are significant.

A hosted environment must support objects of at least 65535
bytes, which would imply at least 16-bit pointers even if only
one object existed -- but that doesn't apply to freestanding
(embedded) environments, as a 4-bit system is almost certain to
be. The requirement to support string literals of at least 4095
characters, assuming the resulting string can be supported at run
time, implies at least 12-bit pointers -- and more than that if
you want more than that single object in your running program.

I can imagine a conforming implementation with 16-bit data pointers,
of which 13 bits are significant, permitting 8192 distinct addresses.

On the other hand, I doubt that it would be worth the effort
to provide a conforming C implementation for a 4-bit system.
For example, it wouldn't be able to handle arrays of 4-bit objects
without compiler extensions.

It might make sense to provide an implementation of a C-like language
that *doesn't* conform to the C standard, but that's closer to
the semantic level of the underlying hardware. Portability isn't
likely to be much of a concern; any software written for a 4-bit
system is likely intended to run only on that system.

In any case, the size of a pointer is going to be whatever it
needs to be. Saying it's a "4-bit system" doesn't provide enough
information to answer the question. (I think such systems typically
have much more ROM than RAM; there might be different kinds of
addresses to refer to them.)
 
M

Mark

Keith Thompson said:
A hosted environment must support objects of at least 65535
bytes, which would imply at least 16-bit pointers even if only
one object existed -- but that doesn't apply to freestanding
(embedded) environments, as a 4-bit system is almost certain to
be.

Thank you very much for elaborated answer.
What objects you mean when saying about its size defined by the standard --
are you referring to size_t describing sizes of objects in memory or
something different?

Could you refer to the paragraph in the standard, I'm somewhat confused.
Thanks.

[skip]
 
J

James Kuyper

Thank you very much for elaborated answer.
What objects you mean when saying about its size defined by the standard --
are you referring to size_t describing sizes of objects in memory or
something different?

Could you refer to the paragraph in the standard, I'm somewhat confused.

size_t should be big enough to correctly describe the size of any object
that the implementation lets you define, and there is a requirement that
SIZE_MAX >= 65535 (7.20.3p2). However, an implementation could satisfy
both of those conditions without allowing creation of any object larger
than, say, 8 bytes.

The requirement he's referring to is 5.2.4.2.1p1, which requires that a
conforming "... implementation shall be able to translate and execute at
least one program that contains at least one instance ..." of "65535
bytes in an object", among many other things.

This does NOT imply that a conforming implementation of C will be able
to translate and execute every strictly conforming program that doesn't
exceed any of the limits listed in that section. A program that exceeds
none of those limits can still be arbitrarily long and complicated, and
therefore impossible to compile by any compiler with finite resources.

5.2.4.2.1p1 does not even imply that there's even a single additional
program that the implementation can translate and execute. The only
guarantee it provides is for the "one program". As written, it's a
completely useless requirement.

However, no implementation that imposes a fixed limit on something which
is lower than the corresponding limit listed in 5.2.4.2.1p1 could meet
this requirement. As a result, people tend to simplify this issue by
pretending that 5.2.4.2.1p1 means (a LOT) more than it actually says,
and thus mandates support for, among other things, objects up to 65535
bytes.

An implementation's limits don't have to be fixed - in fact, I think
many modern implementations only have a upper limit on the total amount
of memory needed to process the program; all other limits are indirect
side-effects of running out of memory.
 
K

Keith Thompson

Mark said:
Thank you very much for elaborated answer.
What objects you mean when saying about its size defined by the standard --
are you referring to size_t describing sizes of objects in memory or
something different?

Could you refer to the paragraph in the standard, I'm somewhat confused.
Thanks.

See N1570 5.2.4.1, "Translation Limits".

A hosted implementation must successfully translate and execute at least
one program that has, among other things, an object whose size is 65535
bytes. It can be any object (defined as a "region of data storage in
the execution environment, the contents of which can represent values"),
such as a declared variable or an object allocated by a call to
malloc().

This requirement is not imposed on freestanding (typically embedded)
implementations.
 
G

glen herrmannsfeldt

Keith Thompson said:
(snip)

In a conforming C implementation, as you say, a byte must be at
least 8 bits. That implies that a pointer must be at least 8 bits,
but not that all those bits are significant.
A hosted environment must support objects of at least 65535
bytes, which would imply at least 16-bit pointers even if only
one object existed -- but that doesn't apply to freestanding
(embedded) environments, as a 4-bit system is almost certain to
be. The requirement to support string literals of at least 4095
characters, assuming the resulting string can be supported at run
time, implies at least 12-bit pointers -- and more than that if
you want more than that single object in your running program.

Seems to me that the phrase "N bit system" is mostly useful when
discussing machines where the data register width, address width,
memory bus width, and ALU width are all the same, or maybe three
of them are the same. Otherwise, it is more useful if you
qualify the statement with which width(s) you mean.

As mentioned, the 4004, generally considered a 4 bit processor,
has 12 bit addresses, but I believe 4 bit ALU, 4 bit registers,
and 4 bit memory bus.

The 8080, (and 6800, 6502, and others of the time), generally
considered 8 bit processors, have a 16 bit address space,
but 8 bit registers (sometimes used in pairs), 8 bit ALU
and 8 bit memory bus.

IBM S/360 and S/370, generally considered 32 bit architectures,
have 32 bit registers, 24 bit address space, implementations
with ALU and memory data bus width from 8 to 64 bits.

The PDP-11, considered 16 bit, has 16 bit registers, 16 bit
addresses (though possibly with bank switching to allow for
a larger physical address space), byte addressable, but
commonly implemented with a 16 bit memory bus, and, I
believe, usually a 16 bit ALU.

The expansion of microprocessors fromn 8 to 16 bits tended
to also require a larger address space. The TI 9900 was one
of the earlier ones, but not so cheap or easy to use, so
as to catch on easily.

The 8086, more or less an extension to the 8080, with a 16 but
ALU, 16 bit memory bus, and 16 bit registers, but a 20 bit
address space, popularized the transition to 16 bit systems
affordable to more users. (The PDP-11, down to the LSI 11/03,
had been available, but not priced to compete with existing 8
bit systems.)

The PDP-10, generally considered 36 bits, with 36 bit registers,
presumably 36 bit ALU, I believe 36 bit data bus, but 18 bit
(user) address space (addressing 36 bit words). The address
space was expanded with an extended addressing system in later
processors.
I can imagine a conforming implementation with 16-bit data pointers,
of which 13 bits are significant, permitting 8192 distinct addresses.
On the other hand, I doubt that it would be worth the effort
to provide a conforming C implementation for a 4-bit system.
For example, it wouldn't be able to handle arrays of 4-bit objects
without compiler extensions.

Yes. For the usual uses, such as BCD calculators, it would be
very nice to have a 4 bit data type.
It might make sense to provide an implementation of a C-like language
that *doesn't* conform to the C standard, but that's closer to
the semantic level of the underlying hardware. Portability isn't
likely to be much of a concern; any software written for a 4-bit
system is likely intended to run only on that system.
In any case, the size of a pointer is going to be whatever it
needs to be. Saying it's a "4-bit system" doesn't provide enough
information to answer the question. (I think such systems typically
have much more ROM than RAM; there might be different kinds of
addresses to refer to them.)

As noted above, for smaller systems it is usually the address space
that is larger than the other three. It seems likely that the
width (though not necessarily the amount of actual memory available)
would be a multiple of four. Assuming addressing 4 bit nybbles,
the program space likely has to be larger than 256 addressable
units, so 12 or 16 bit addresses. Besides already knowing about
the 4004, 12 makes somewhat more sense. With the extra hardware
for 16 bit addressing, the cost of an 8 bit data bus isn't so
far off, even with a fundamental 4 bit data type.

But for such systems, including later ones such as the 8048
and successors, it is more usual to have separate data and
instruction space, (though maybe with one data bus) and
so separate width for data and instruction pointers.

So, one should not as for "the size of a pointer" but for
the "size of a data pointer" or "size of an instruction
pointer."

But as a question to get a discussion started, maybe it
isn't so bad. Just don't expect a simple answer.

-- glen
 
G

glen herrmannsfeldt

Thank you very much for elaborated answer.
What objects you mean when saying about its size defined by the standard --
are you referring to size_t describing sizes of objects in memory or
something different?
Could you refer to the paragraph in the standard, I'm somewhat confused.
Thanks.

C requires char to be at least 8 bits, but it can be more. All other
types have to be multiples (including 1) of the size of char.

That seems to prohibit a four bit type, which would be especially
useful on a four bit processor.

-- glen
 
K

Keith Thompson

James Kuyper said:
5.2.4.2.1p1 does not even imply that there's even a single additional
program that the implementation can translate and execute. The only
guarantee it provides is for the "one program". As written, it's a
completely useless requirement.

I think you mean 5.2.4.1p1; at least that's the number in N1570.

That's true in principle, but in practice (and I think I've made this
point here before) it's probably easier to satisfy 5.2.4.2.1p1 by
implementing a compiler that's actually *useful* (with large fixed
limits, or no fixed limits at all), than by implementing something that
supports just "one program" and nothing else.

It would be amusing to write a "compiler" that recognizes a single
program that hits all the listed limits and generates correct code for
it, and reports "Capacity exceeded" for any other program. But nobody
would buy or use it.
However, no implementation that imposes a fixed limit on something which
is lower than the corresponding limit listed in 5.2.4.2.1p1 could meet
this requirement. As a result, people tend to simplify this issue by
pretending that 5.2.4.2.1p1 means (a LOT) more than it actually says,
and thus mandates support for, among other things, objects up to 65535
bytes.

An implementation's limits don't have to be fixed - in fact, I think
many modern implementations only have a upper limit on the total amount
of memory needed to process the program; all other limits are indirect
side-effects of running out of memory.

And the standard recommends that approach in a (non-binding, of course)
footnote:

Implementations should avoid imposing fixed translation limits
whenever possible.

The compiler doesn't require implementations to have *sensible* capacity
limits. I'm not at all sure how such a requirement could be worded.
Perhaps a suite of strictly conforming test programs could be written,
with all conforming compilers required to successfully translate and
execute them. But I'm not sure it would be worth the effort (though a
more general-purpose conformance test suite would be).
 

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