T
Tor Erik Sønvisen
Hi
For an online game I'm developing I need some advice concerning tcp-sockets,
and especially which socket options to set and not.
What I want is a connection where nothing is buffered (but are sent
immediatly), and I also want to keep the connections persistent until
explicitly closed.
The server-side socket will receive multiple incomming requests from
clients...
regards tores
For an online game I'm developing I need some advice concerning tcp-sockets,
and especially which socket options to set and not.
What I want is a connection where nothing is buffered (but are sent
immediatly), and I also want to keep the connections persistent until
explicitly closed.
The server-side socket will receive multiple incomming requests from
clients...
regards tores