D
Dave
Hi. I am learning PyOpenGL and I am working with a largish fixed scene
composed of several thousand GLtriangles. I plan to store the coords and
normals in a NumPy array.
Is this the fastest solution in python? would i be significantly better
off (timewise or otherwise) using some other data structure to hold this
information? no other data structure appears as convenient, but am i
loosing valuable time?
I am new to 3d programming so please feel free to state the obvious,
thanks.
Dave.
composed of several thousand GLtriangles. I plan to store the coords and
normals in a NumPy array.
Is this the fastest solution in python? would i be significantly better
off (timewise or otherwise) using some other data structure to hold this
information? no other data structure appears as convenient, but am i
loosing valuable time?
I am new to 3d programming so please feel free to state the obvious,
thanks.
Dave.