V
vidhi
we have a java applet game that relies on a thread that ticks at 10n
miliseconds. Our problem is that we use the system clock time to see
the interval of ticks, and if a user manipulates the clock setting,
then we get erronous tick times.
Is there a way we can avoid this, or use the hardware clock , or some
solution where the user inteferenece will not disrupt the game ?
Thanks for all your suggestions,
-Vidhi.
miliseconds. Our problem is that we use the system clock time to see
the interval of ticks, and if a user manipulates the clock setting,
then we get erronous tick times.
Is there a way we can avoid this, or use the hardware clock , or some
solution where the user inteferenece will not disrupt the game ?
Thanks for all your suggestions,
-Vidhi.