Templated array of templates specialized by array index

N

npankey

I've started experimenting with template metaprogramming in a small
project of mine. What I'm trying to accomplish is to generate a static
array of templated objects that get specialized based on there
position in the array. This should be possible but I can't figure out
exactly how to accomplish this.

The below code should better illustrate what I'm trying to do:

template <int I>
class Item
{
int X() { /*do default */ }
}

template <>
class Item<0>
{
int X() { /* do something special */ }
};

template <int N>
class Array
{
// The following obviously won't work
// How do I push this type of initialization to compile time???
Array()
{
for(int i=0; i<N; i++)
{
data = Item<i>();
}
}

Item data[N];
}

int main()
{
Array<5> items;
/* do stuff with items */
return 0;
}
 
I

Ian Collins

I've started experimenting with template metaprogramming in a small
project of mine. What I'm trying to accomplish is to generate a static
array of templated objects that get specialized based on there
position in the array. This should be possible but I can't figure out
exactly how to accomplish this.
Not easily. Don't forget each specialisation of an Item is a unique
class, so you can have a array of different Items.

It you make Item polymorphic with a concrete base class and use an array
of base class pointers you might be able to make progress.
 
K

Kai-Uwe Bux

template <int I>
class Item
{
int X() { /*do default */ }
}

template <>
class Item<0>
{
int X() { /* do something special */ }
};

template <int N>
class Array
{
// The following obviously won't work
// How do I push this type of initialization to compile time???
Array()
{
for(int i=0; i<N; i++)
{
data = Item<i>();
}
}

Item data[N];
}

int main()
{
Array<5> items;
/* do stuff with items */
return 0;
}


Based on your code:

template <int I>
struct Item {

static
void put ( int* where ) {
Item<I-1>::put( where );
where = Item<I>::X();
}

static
int X() {
return ( Item<I-1>::X() + Item<I-2>::X() );
}

};

template <>
struct Item<0> {

static
void put ( int* where ) {
where[0] = Item<0>::X();
}

static
int X() {
return ( 1 );
}

};

template <>
struct Item<1> {

static
void put ( int* where ) {
where[0] = Item<0>::X();
where[1] = Item<1>::X();
}

static
int X() {
return ( 1 );
}

};

template < int N >
struct Array {

Array() {
Item<N-1>::put( data );
}

int data[N];

};

#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>

int main()
{
Array<5> items;
std::copy( items.data, items.data+5,
std::eek:stream_iterator<int>( std::cout, "\n" ) );
/* do stuff with items */
return 0;
}


Note, however, that the computation is not really done at compile time since
the static functions are executed at runtime. The following fixes at least
that:

template <int I>
struct Item {

static
void put ( int* where ) {
Item<I-1>::put( where );
where = Item<I>::value;
}

static int const value =
Item<I-1>::value + Item<I-2>::value;

};

template <>
struct Item<0> {

static
void put ( int* where ) {
where[0] = Item<0>::value;
}

static int const value = 1;

};

template <>
struct Item<1> {

static
void put ( int* where ) {
where[0] = Item<0>::value;
where[1] = Item<1>::value;
}

static int const value = 1;

};

template < int N >
struct Array {

Array() {
Item<N-1>::put( data );
}

int data[N];

};

#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>

int main()
{
Array<5> items;
std::copy( items.data, items.data+5,
std::eek:stream_iterator<int>( std::cout, "\n" ) );
/* do stuff with items */
return 0;
}


The array itself is populated at runtime in the constructor of Array. I
don't see a way to push that into compile time.


Best

Kai-Uwe Bux
 
N

npankey

template <int I>
class Item
{
int X() { /*do default */ }
}
template <>
class Item<0>
{
int X() { /* do something special */ }
};
template <int N>
class Array
{
// The following obviously won't work
// How do I push this type of initialization to compile time???
Array()
{
for(int i=0; i<N; i++)
{
data = Item<i>();
}
}

Item data[N];
}
int main()
{
Array<5> items;
/* do stuff with items */
return 0;
}

Based on your code:

template <int I>
struct Item {

  static
  void put ( int* where ) {
    Item<I-1>::put( where );
    where = Item<I>::X();
  }

  static
  int X() {
    return ( Item<I-1>::X() + Item<I-2>::X() );
  }

};

template <>
struct Item<0> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::X();
  }

  static
  int X() {
    return ( 1 );
  }

};

template <>
struct Item<1> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::X();
    where[1] = Item<1>::X();
  }

  static
  int X() {
    return ( 1 );
  }

};

template < int N >
struct Array {

  Array() {
    Item<N-1>::put( data );
  }

  int data[N];

};

#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>

int main()
{
    Array<5> items;
    std::copy( items.data, items.data+5,
               std::eek:stream_iterator<int>( std::cout, "\n" ) );
    /* do stuff with items */
    return 0;

}

Note, however, that the computation is not really done at compile time since
the static functions are executed at runtime. The following fixes at least
that:

template <int I>
struct Item {

  static
  void put ( int* where ) {
    Item<I-1>::put( where );
    where = Item<I>::value;
  }

  static int const value =
    Item<I-1>::value + Item<I-2>::value;

};

template <>
struct Item<0> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::value;
  }

  static int const value = 1;

};

template <>
struct Item<1> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::value;
    where[1] = Item<1>::value;
  }

  static int const value = 1;

};

template < int N >
struct Array {

  Array() {
    Item<N-1>::put( data );
  }

  int data[N];

};

#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>

int main()
{
    Array<5> items;
    std::copy( items.data, items.data+5,
               std::eek:stream_iterator<int>( std::cout, "\n" ) );
    /* do stuff with items */
    return 0;

}

The array itself is populated at runtime in the constructor of Array. I
don't see a way to push that into compile time.

Best

Kai-Uwe Bux


Alright, so I'm getting a little closer and now I've at least got code
that compiles

struct Bar
{
int X() { return -1; }
};

template <int I>
struct Foo : Bar {};

template <>
struct Foo<0>
{
int X() { return 0; }
}

template <int N>
class Array
{
Bar data[N];
}

int main()
{
// Now I need to figure out how doing this ...
Array<3> array1;

// ... can essentially result in this
Bar array2[3] = {Foo<0>(), Foo<1>(), Foo<2>()};
}
 
N

npankey

template <int I>
class Item
{
int X() { /*do default */ }
}
template <>
class Item<0>
{
int X() { /* do something special */ }
};
template <int N>
class Array
{
// The following obviously won't work
// How do I push this type of initialization to compile time???
Array()
{
for(int i=0; i<N; i++)
{
data = Item<i>();
}
}

Item data[N];
}
int main()
{
Array<5> items;
/* do stuff with items */
return 0;
}

Based on your code:

template <int I>
struct Item {

  static
  void put ( int* where ) {
    Item<I-1>::put( where );
    where = Item<I>::X();
  }

  static
  int X() {
    return ( Item<I-1>::X() + Item<I-2>::X() );
  }

};

template <>
struct Item<0> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::X();
  }

  static
  int X() {
    return ( 1 );
  }

};

template <>
struct Item<1> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::X();
    where[1] = Item<1>::X();
  }

  static
  int X() {
    return ( 1 );
  }

};

template < int N >
struct Array {

  Array() {
    Item<N-1>::put( data );
  }

  int data[N];

};

#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>

int main()
{
    Array<5> items;
    std::copy( items.data, items.data+5,
               std::eek:stream_iterator<int>( std::cout, "\n" ) );
    /* do stuff with items */
    return 0;

}

Note, however, that the computation is not really done at compile time since
the static functions are executed at runtime. The following fixes at least
that:

template <int I>
struct Item {

  static
  void put ( int* where ) {
    Item<I-1>::put( where );
    where = Item<I>::value;
  }

  static int const value =
    Item<I-1>::value + Item<I-2>::value;

};

template <>
struct Item<0> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::value;
  }

  static int const value = 1;

};

template <>
struct Item<1> {

  static
  void put ( int* where ) {
    where[0] = Item<0>::value;
    where[1] = Item<1>::value;
  }

  static int const value = 1;

};

template < int N >
struct Array {

  Array() {
    Item<N-1>::put( data );
  }

  int data[N];

};

#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>

int main()
{
    Array<5> items;
    std::copy( items.data, items.data+5,
               std::eek:stream_iterator<int>( std::cout, "\n" ) );
    /* do stuff with items */
    return 0;

}

The array itself is populated at runtime in the constructor of Array. I
don't see a way to push that into compile time.

Best

Kai-Uwe Bux


Alright, so I'm getting a little closer and now I've at least got code
that compiles

struct Bar
{
int X() { return -1; }
};

template <int I>
struct Foo : Bar {};

template <>
struct Foo<0>
{
int X() { return 0; }
}

template <int N>
class Array
{
Bar data[N];
}

int main()
{
// Now I need to figure out how doing this ...
Array<3> array1;

// ... can essentially result in this
Bar array2[3] = {Foo<0>(), Foo<1>(), Foo<2>()};
}
 
N

npankey

template <int I>
class Item
{
int X() { /*do default */ }
}
template <>
class Item<0>
{
int X() { /* do something special */ }
};
template <int N>
class Array
{
// The following obviously won't work
// How do I push this type of initialization to compile time???
Array()
{
for(int i=0; i<N; i++)
{
data = Item<i>();
}
}
Item data[N];
}
int main()
{
Array<5> items;
/* do stuff with items */
return 0;
}

Based on your code:
template <int I>
struct Item {
  static
  void put ( int* where ) {
    Item<I-1>::put( where );
    where = Item<I>::X();
  }

  static
  int X() {
    return ( Item<I-1>::X() + Item<I-2>::X() );
  }

template <>
struct Item<0> {
  static
  void put ( int* where ) {
    where[0] = Item<0>::X();
  }
  static
  int X() {
    return ( 1 );
  }

template <>
struct Item<1> {
  static
  void put ( int* where ) {
    where[0] = Item<0>::X();
    where[1] = Item<1>::X();
  }
  static
  int X() {
    return ( 1 );
  }

template < int N >
struct Array {
  Array() {
    Item<N-1>::put( data );
  }
  int data[N];

#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>
int main()
{
    Array<5> items;
    std::copy( items.data, items.data+5,
               std::eek:stream_iterator<int>( std::cout, "\n" ) );
    /* do stuff with items */
    return 0;

Note, however, that the computation is not really done at compile time since
the static functions are executed at runtime. The following fixes at least
that:
template <int I>
struct Item {
  static
  void put ( int* where ) {
    Item<I-1>::put( where );
    where = Item<I>::value;
  }

  static int const value =
    Item<I-1>::value + Item<I-2>::value;

template <>
struct Item<0> {
  static
  void put ( int* where ) {
    where[0] = Item<0>::value;
  }
  static int const value = 1;

template <>
struct Item<1> {
  static
  void put ( int* where ) {
    where[0] = Item<0>::value;
    where[1] = Item<1>::value;
  }
  static int const value = 1;

template < int N >
struct Array {
  Array() {
    Item<N-1>::put( data );
  }
  int data[N];

#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>
int main()
{
    Array<5> items;
    std::copy( items.data, items.data+5,
               std::eek:stream_iterator<int>( std::cout, "\n" ) );
    /* do stuff with items */
    return 0;

The array itself is populated at runtime in the constructor of Array. I
don't see a way to push that into compile time.

Kai-Uwe Bux

Alright, so I'm getting a little closer and now I've at least got code
that compiles

struct Bar
{
    int X() { return -1; }

};

template <int I>
struct Foo : Bar {};

template <>
struct Foo<0>
{
    int X() { return 0; }

}

template <int N>
class Array
{
    Bar data[N];

}

int main()
{
    // Now I need to figure out how doing this ...
    Array<3> array1;

    // ... can essentially result in this
    Bar array2[3] = {Foo<0>(), Foo<1>(), Foo<2>()};

}


So after more experimentation and testing I've got this working and
the solution is pretty straight forward


struct Bar
{
virtual int X() { return -1; }
};

template <int I>
struct Foo : Bar
{
virtual int X() { return I; }
};

template <>
struct Foo<0> : Bar
{
virtual int X() { return 50; }
};

template <int N>
class Array
{
public:
Array() { Init(m_data); }

Bar* operator[] (int i) { return m_data; }

protected:
friend class Array<N+1>;

// Recursively initialize our array
static void Init(Bar** data)
{
data[N] = new Foo<N>();
Array<N-1>::Init(data);
}

Bar* m_data[N+1];
};

template <>
class Array<0>
{
protected:
friend class Array<1>;

// Stop the recursion
static void Init(Bar** data)
{
data[0] = new Foo<0>();
}
};

int main()
{
Array<3> array;
for (int i=0; i <= 3; i++)
{
printf("value: %d\n", array->X());
}
}

value: 50
value: 1
value: 2
value: 3
 
A

Alex

(e-mail address removed) wrote:
template <int I>
class Item
{
int X() { /*do default */ }
}
template <>
class Item<0>
{
int X() { /* do something special */ }
};
template <int N>
class Array
{
// The following obviously won't work
// How do I push this type of initialization to compile time???
Array()
{
for(int i=0; i<N; i++)
{
data = Item<i>();
}
}
Item data[N];
}
int main()
{
Array<5> items;
/* do stuff with items */
return 0;
}
Based on your code:
template <int I>
struct Item {
static
void put ( int* where ) {
Item<I-1>::put( where );
where = Item<I>::X();
}
static
int X() {
return ( Item<I-1>::X() + Item<I-2>::X() );
}
};
template <>
struct Item<0> {
static
void put ( int* where ) {
where[0] = Item<0>::X();
}
static
int X() {
return ( 1 );
}
};
template <>
struct Item<1> {
static
void put ( int* where ) {
where[0] = Item<0>::X();
where[1] = Item<1>::X();
}
static
int X() {
return ( 1 );
}
};
template < int N >
struct Array {
Array() {
Item<N-1>::put( data );
}
int data[N];
};
#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>
int main()
{
Array<5> items;
std::copy( items.data, items.data+5,
std::eek:stream_iterator<int>( std::cout, "\n" ) );
/* do stuff with items */
return 0;
}
Note, however, that the computation is not really done at compile time since
the static functions are executed at runtime. The following fixes at least
that:
template <int I>
struct Item {
static
void put ( int* where ) {
Item<I-1>::put( where );
where = Item<I>::value;
}
static int const value =
Item<I-1>::value + Item<I-2>::value;
};
template <>
struct Item<0> {
static
void put ( int* where ) {
where[0] = Item<0>::value;
}
static int const value = 1;
};
template <>
struct Item<1> {
static
void put ( int* where ) {
where[0] = Item<0>::value;
where[1] = Item<1>::value;
}
static int const value = 1;
};
template < int N >
struct Array {
Array() {
Item<N-1>::put( data );
}
int data[N];
};
#include <iostream>
#include <ostream>
#include <iterator>
#include <algorithm>
int main()
{
Array<5> items;
std::copy( items.data, items.data+5,
std::eek:stream_iterator<int>( std::cout, "\n" ) );
/* do stuff with items */
return 0;
}
The array itself is populated at runtime in the constructor of Array. I
don't see a way to push that into compile time.
Best
Kai-Uwe Bux

Alright, so I'm getting a little closer and now I've at least got code
that compiles
struct Bar
{
int X() { return -1; }

template <int I>
struct Foo : Bar {};
template <>
struct Foo<0>
{
int X() { return 0; }

template <int N>
class Array
{
Bar data[N];

int main()
{
// Now I need to figure out how doing this ...
Array<3> array1;
// ... can essentially result in this
Bar array2[3] = {Foo<0>(), Foo<1>(), Foo<2>()};

So after more experimentation and testing I've got this working and
the solution is pretty straight forward

struct Bar
{
virtual int X() { return -1; }

};

template <int I>
struct Foo : Bar
{
virtual int X() { return I; }

};

template <>
struct Foo<0> : Bar
{
virtual int X() { return 50; }

};

template <int N>
class Array
{
public:
Array() { Init(m_data); }

Bar* operator[] (int i) { return m_data; }

protected:
friend class Array<N+1>;

// Recursively initialize our array
static void Init(Bar** data)
{
data[N] = new Foo<N>();
Array<N-1>::Init(data);
}

Bar* m_data[N+1];

};

template <>
class Array<0>
{
protected:
friend class Array<1>;

// Stop the recursion
static void Init(Bar** data)
{
data[0] = new Foo<0>();
}

};

int main()
{
Array<3> array;
for (int i=0; i <= 3; i++)
{
printf("value: %d\n", array->X());
}

}

value: 50
value: 1
value: 2
value: 3- Òþ²Ø±»ÒýÓÃÎÄ×Ö -

- ÏÔʾÒýÓõÄÎÄ×Ö -


Be more correct ,you should wirte as following
////////////
template <int I>
struct Foo : public Bar
{
virtual int X() { return I; }
};

template <>
struct Foo<0> : public Bar
{
virtual int X() { return 50; }


};
////////////
 

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