G
Garret Dupont
I am attempting to create a gladitorial fighting sim. It will be able to
pit two players (computer controlled) and based on stats, weapons, armor
and some randomness will attack, deal damage, dodge and counter attack.
What would be the easiest way to go about doing this. The outcome will
be in a play-by-play format, printed on screen and also saved as a text
document. The players stats will be saved and would earn experience
based on the difficulty of the battle. I appreciate any response.
Very Respectfully,
Wiz
pit two players (computer controlled) and based on stats, weapons, armor
and some randomness will attack, deal damage, dodge and counter attack.
What would be the easiest way to go about doing this. The outcome will
be in a play-by-play format, printed on screen and also saved as a text
document. The players stats will be saved and would earn experience
based on the difficulty of the battle. I appreciate any response.
Very Respectfully,
Wiz