threads, XSUB allocated memory, destructors, destruction

A

Andrew Torda

I have a perl module built out of XSUBs.
The functions malloc() space, build structures and return
pointers to perl. Perl calls their destructor routines with no
problems. The C structures go back to the perl interpreter, as
T_PTROBJ things, specified in a typemap file.

Now, if I use threads, I
make lots of new data
break my arrays into 2 pieces
threads->new( myfunc, @array_to_read_from);
threads->new( myfunc, @array_to_read_from);
thread[0]->join
thread[1]->join

Unfortunately, at the join() stage, each thread decides to
cleanup, and call the destructors for my @array_to_read_from.
Obviously free() gets called multiple times, terrible things
happen to the heap and everything dies.

What should I be doing in my XSUBs when I create objects (really
just pointers to malloc()'d space) to ask perl not to do this ?
I am sure I am missing something obvious, but I cannot find it in
perlxs or perlxstut man pages.
Many thanks for any advice.
 
S

Sisyphus

Andrew Torda said:
I have a perl module built out of XSUBs.
The functions malloc() space, build structures and return
pointers to perl. Perl calls their destructor routines with no
problems. The C structures go back to the perl interpreter, as
T_PTROBJ things, specified in a typemap file.

Now, if I use threads, I
make lots of new data
break my arrays into 2 pieces
threads->new( myfunc, @array_to_read_from);
threads->new( myfunc, @array_to_read_from);
thread[0]->join
thread[1]->join

Unfortunately, at the join() stage, each thread decides to
cleanup, and call the destructors for my @array_to_read_from.
Obviously free() gets called multiple times, terrible things
happen to the heap and everything dies.

Can't quite reproduce the exact problem. I gather that '@array_to_read_from'
is an array of these "pointer" objects. Below my sig is an Inline::C script
that (I think) does pretty much as described (and not much else). It doesn't
use a typemap, but I don't think there's any relevance in that.

I find that there's no problem at the join() stage. The cleanup of the
pointer objects does not take place (afaict) until the script is about to
exit (which is as it should be). At that time, however, a problem usually
(but not always) does arise - after the majority of the pointer objects have
been freed, I get (on Win32) the "Free to wrong pool...during global
destruction" error. (That's a problem - but it may be a Win32-specific
issue, so I won't go delving into that just yet. Which OS are you on ? I was
going to give the script a run on Linux .... but my perl on Linux wasn't
built with threads support.)

Anyway ... the output I get looks like this:

Thread started
Thread started
Thread started
200 400 650
All joined
destroying int object
int object destroyed
destroying int object
int object destroyed
..
..
..
destroying int object
int object destroyed
destroying int object
Free to wrong pool b39078 not c5d040 during global destruction.

If you already have (or can be bothered installing) Inline::C then you might
run the script and check that the problem really does occur when you think
it does. Otoh, I might have been way off-beam with my interpretation of what
you've said - and/or my script may be irrelevant to the problem you're
facing - in which case feel free to modify it to better demonstrate the
issue at hand.

(Btw, with that script, I've established that the cleanup problem *is*
associated with the using of threads. If I remove the threads stuff , then
the cleanup proceeds smoothly every time. I also tried replacing malloc/free
with New/Safefree, but it made no difference - which is not surprising.)

Hth - but don't stress too much if it doesn't :)

Cheers,
Rob

use warnings;
use threads;

package Experimental;

use Inline C => Config =>
BUILD_NOISY => 1;

use Inline C => <<'EOC';

SV * create_int_obj(SV * x) {
int * int_obj, i, s;
SV * obj_ref, * obj;

s = (int)SvUV(x);

/* Allocate space for s ints */
/* New(1, int_obj, s, int); */
int_obj = malloc(sizeof(int) * s);
if(int_obj == NULL) croak("Failed to allocate memory in create_int_obj
function");
obj_ref = newSViv(0);
obj = newSVrv(obj_ref, "Experimental");

sv_setiv(obj, (IV)int_obj);
SvREADONLY_on(obj);
return obj_ref;
}

void DESTROY(SV * m) {
printf("destroying int object\n");
/* Safefree((int *) SvIV(SvRV(m))); */
free((int *) SvIV(SvRV(m)));
printf("int object destroyed\n");
}


EOC

# Create an array of 200 pointer objects
@array_to_read_from_1 = create_em(200);

# Create an array of 400 pointer objects.
@array_to_read_from_2 = create_em(400);

# Create an array of 650 pointers.
@array_to_read_from_3 = create_em(650);

$thread1 = threads->new("start_thread", @array_to_read_from_1);
$thread2 = threads->new("start_thread", @array_to_read_from_2);
$thread3 = threads->new("start_thread", @array_to_read_from_3);

$s1 = $thread1->join;
$s2 = $thread2->join;
$s3 = $thread3->join;

print "$s1 $s2 $s3\n";
print "All joined\n";

sleep(2);

# Then usually crashes at some time during the destruction of
# the pointer objects with the error "Free to wrong pool...during global
destruction"

sub start_thread {
print "Thread started\n";
return scalar(@_);
}

sub create_em {
# Return an array of pointer objects.
my @ret = ();
for(1..$_[0]) { push(@ret, create_int_obj(10 + int(rand(10))))}
return @ret;
}
 
A

Andrew Torda

Sisyphus said:
"Andrew Torda" <[email protected]> wrote in message
[.... original code deleted ...]
Can't quite reproduce the exact problem. I gather that '@array_to_read_from'

But your example does reproduce the problem. The exact point of
cleanup is not specified (different under windows and linux).
is an array of these "pointer" objects. Below my sig is an Inline::C script
that (I think) does pretty much as described (and not much else). It doesn't
use a typemap, but I don't think there's any relevance in that.

In order to see the problem with threads cleaning up malloc'd
memory, I think you should take your nice example, and put a loop
like
for (my $i = 0; $i < 10; $i++) {
around your code below. Under linux, at least, I think you will
find you will not reach the second iteration of the loop.
$thread1 = threads->new("start_thread", @array_to_read_from_1);
$thread2 = threads->new("start_thread", @array_to_read_from_2);
$thread3 = threads->new("start_thread", @array_to_read_from_3);

$s1 = $thread1->join;
$s2 = $thread2->join;
$s3 = $thread3->join;

print "$s1 $s2 $s3\n";
print "All joined\n";

Thanks for the example.
 
S

Sisyphus

..
..
In order to see the problem with threads cleaning up malloc'd
memory, I think you should take your nice example, and put a loop
like
for (my $i = 0; $i < 10; $i++) {
around your code below. Under linux, at least, I think you will
find you will not reach the second iteration of the loop.

So I did :

for($i = 0; $i < 10; $i++){

$thread1 = threads->new("start_thread", @array_to_read_from_1);
$thread2 = threads->new("start_thread", @array_to_read_from_2);
$thread3 = threads->new("start_thread", @array_to_read_from_3);

$s1 = $thread1->join;
$s2 = $thread2->join;
$s3 = $thread3->join;

print "$s1 $s2 $s3\n";
print "All joined\n";

sleep(2);
}

And there was no problem on Win32 with that .... until the global
destruction phase after the 10 loops had run (just prior to exit). ie, I
got:

Thread started
Thread started
Thread started
200 400 650
All joined
Thread started
Thread started
Thread started
200 400 650
All joined
..
..
Thread started
Thread started
Thread started
200 400 650
All joined
Thread started
Thread started
Thread started
200 400 650
All joined
destroying int object
int object destroyed
destroying int object
int object destroyed
destroying int object
int object destroyed
..
..
destroying int object
int object destroyed
destroying int object
Free to wrong pool 336c878 not abababab during global destruction.

Looks like the error is different on linux, then. Now wishing I'd built my
perl on linux with threads support ... just so I can see for myself.

Afaik, if you built your pointer objects as I built mine, then you've done
it right - and what you're up against is simply a bug. I guess that would
call for a bug report (see 'perldoc perlbug').

If you haven't already, you could check that everything functions ok when
threads are removed from the scene (just to prove that it's threads that are
stuffing things up, and not something else).

You could also try replacing malloc/free with New/Safefree (though I'm not
expecting that to fix anything) ..... plus any other straws you care to
clutch at :)

Cheers,
Rob
 
X

xhoster

Sisyphus said:
Anyway ... the output I get looks like this:

Thread started
Thread started
Thread started
200 400 650
All joined
destroying int object
int object destroyed
destroying int object
int object destroyed
.
.
.
destroying int object
int object destroyed
destroying int object
Free to wrong pool b39078 not c5d040 during global destruction.

On linux, I just get a segfault.

....
void DESTROY(SV * m) {
printf("destroying int object\n");

printf("destroying int object %d\n", SvIV(SvRV(m)));
/* Safefree((int *) SvIV(SvRV(m))); */
free((int *) SvIV(SvRV(m)));
printf("int object destroyed\n");
}

For reasons I don't understand, it is trying to call DESTROY twice for each
object. It goes through calling DESTROY once for each object, then starts
running through again, seg faulting at some random point on the second
pass.

Xho
 
S

Sisyphus

On linux, I just get a segfault.

On Win32 I get a segfault, too - produced, I presume, by freeing "to wrong
pool".

...
For reasons I don't understand, it is trying to call DESTROY twice for each
object. It goes through calling DESTROY once for each object, then starts
running through again, seg faulting at some random point on the second
pass.

On Win32, it looks like it's only being called once for each object - and it
seems to be the freeing of the very last object that needs to be freed that
produces the error (now that I look more closely).

On further investigation, I found that if the pointer objects are not
blessed into a package, then there seems to be no problem at all - see the
(modified) script below my sig. Does it also work ok on linux ? If so then
perhaps the op can get around his problem by using unblessed objects - which
means that it's then his responsibility to call _destroy() explicitly at the
appropriate time(s).

Cheers,
Rob

use warnings;
use threads;

#package Experimental;

use Inline C => Config =>
BUILD_NOISY => 1;

use Inline C => <<'EOC';

SV * create_int_obj(SV * x) {
int * int_obj, i, s;
SV * obj_ref, * obj;

s = (int)SvUV(x);

/* Allocate space for s ints */
/* New(1, int_obj, s, int); */
int_obj = malloc(sizeof(int) * s);
if(int_obj == NULL) croak("Failed to allocate memory in create_int_obj
function");
obj_ref = newSViv(0);
obj = newSVrv(obj_ref, NULL);

sv_setiv(obj, (IV)int_obj);
SvREADONLY_on(obj);
return obj_ref;
}

void _destroy(SV * m) {
printf("destroying int object\n");
/* Safefree((int *) SvIV(SvRV(m))); */
free((int *) SvIV(SvRV(m)));
printf("int object destroyed\n");
}


EOC

# Create an array of 200 pointer objects
@array_to_read_from_1 = create_em(200);

# Create an array of 400 pointer objects.
@array_to_read_from_2 = create_em(400);

# Create an array of 650 pointers.
@array_to_read_from_3 = create_em(650);

$thread1 = threads->new("start_thread", @array_to_read_from_1);
$thread2 = threads->new("start_thread", @array_to_read_from_2);
$thread3 = threads->new("start_thread", @array_to_read_from_3);

$s1 = $thread1->join;
$s2 = $thread2->join;
$s3 = $thread3->join;

print "$s1 $s2 $s3\n";
print "All joined\n";

sleep(2);

# Let's now re-assign to @array_to_read_from_1.
# First we free up the existing pointer objects:
for(@array_to_read_from_1) {_destroy($_)}

# Then assign some new pointer objects:
@array_to_read_from_1 = create_em(310);


$thread4 = threads->new("start_thread", @array_to_read_from_1);
$s4 = $thread4->join;

print "$s4\nStill ok\n";
sleep(2);

for(@array_to_read_from_1) {_destroy($_)}
for(@array_to_read_from_2) {_destroy($_)}
for(@array_to_read_from_3) {_destroy($_)}

sub start_thread {
print "Thread started\n";
return scalar(@_);
}

sub create_em {
# Return an array of pointer objects.
my @ret = ();
for(1..$_[0]) { push(@ret, create_int_obj(10 + int(rand(10))))}
return @ret;
}
 
X

xhoster

Sisyphus said:
On Win32 I get a segfault, too - produced, I presume, by freeing "to
wrong pool".

...


On Win32, it looks like it's only being called once for each object - and
it seems to be the freeing of the very last object that needs to be freed
that produces the error (now that I look more closely).

Could it be that Win32 is also trying to destroy everything twice, and it
is the destroying of the very first object, but on the second pass, which
produces the error? (doing so before the message on that one can be
printed)

On further investigation, I found that if the pointer objects are not
blessed into a package, then there seems to be no problem at all - see
the (modified) script below my sig. Does it also work ok on linux ?

Yes, it seems to work on Linux.
If so
then perhaps the op can get around his problem by using unblessed objects
- which means that it's then his responsibility to call _destroy()
explicitly at the appropriate time(s).

I tried moving the DESTROY from XSUB to Perl, and have the Perl DESTROY
call _destroy. But now DESTROY is getting called twice again, and we are
back to seg-faulting.

Xho
 
S

Sisyphus

Could it be that Win32 is also trying to destroy everything twice, and it
is the destroying of the very first object, but on the second pass, which
produces the error? (doing so before the message on that one can be
printed)

Perhaps something along those lines is occurring. I've now found that
whenever the script runs without error, the number of times that DESTROY()
gets called is exactly double the number of times it ought to get called. So
the doubling up is definitely happening.

It's just that whenever it segfaults, the printout on the screen indicates
that it's happening on the last object of the array. ie - if there's only
one array involved (simplest scenario), containing x pointer objects, the
segfault apparently occurs the xth time that DESTROY() is called. If it
doesn't segfault at that point, then DESTROY() will be successfully called
2x times.
I tried moving the DESTROY from XSUB to Perl, and have the Perl DESTROY
call _destroy. But now DESTROY is getting called twice again, and we are
back to seg-faulting.

Heh - I'd tried that, too. Didn't help *me*, either :)

Cheers,
Rob
 
T

Tassilo v. Parseval

Also sprach Sisyphus:
Perhaps something along those lines is occurring. I've now found that
whenever the script runs without error, the number of times that DESTROY()
gets called is exactly double the number of times it ought to get called. So
the doubling up is definitely happening.

It's just that whenever it segfaults, the printout on the screen indicates
that it's happening on the last object of the array. ie - if there's only
one array involved (simplest scenario), containing x pointer objects, the
segfault apparently occurs the xth time that DESTROY() is called. If it
doesn't segfault at that point, then DESTROY() will be successfully called
2x times.


Heh - I'd tried that, too. Didn't help *me*, either :)

Admiring all your attempts to understand and fix the problem, the
explanation for that behaviour is a different one.

When creating a new thread, data aren't shared by default. Instead, each
thread gets a clone. Perl can easily create clones of pure-Perl types
however it's out of its wits when a Perl type actually refers to an
outside resource (such as those allocated integers you were dealing
with).

So what happens is that the pure-Perl part is still cloned, but not the
underlying integer objects. Each of these cloned objects refer to the
same memory allocations. So for each clone DESTROY is called, trying to
deallocate the integer-objects. No wonder this results in double-,
triple-, etc.-frees, depending on how many threads you have.

So in essence: the XS portion of your code isn't thread-safe. In order
to make it thread-safe, you have to take control over the cloning
process. See 'perldoc perlmod' and search for "CLONE". For recent perls
(>= 5.8.7) all you have to do is provide a CLONE_SKIP method for the
package 'Experimental' (in your case). If it returns a true value, no
cloning of these object happens and therefore no multiple frees either.
Older perls only have a CLONE method that is called once for each
thread. It's not clear to me how it can be used to prevent cloning. I
think it can't and that's why CLONE_SKIP was introduced.

Tassilo
 
S

Sisyphus

..
..
So in essence: the XS portion of your code isn't thread-safe. In order
to make it thread-safe, you have to take control over the cloning
process. See 'perldoc perlmod' and search for "CLONE". For recent perls
(>= 5.8.7) all you have to do is provide a CLONE_SKIP method for the
package 'Experimental' (in your case).

Yep - CLONE_SKIP seems to be the missing ingredient - works for me, anyway.

I don't understand why the problem arises only with *blessed* objects. Does
cloning not occur wrt unblessed objects ? Or is it just that problems are
avoided simply because perl doesn't (automatically) clean up unblessed
objects ?

Cheers,
Rob
 
T

Tassilo v. Parseval

Also sprach Sisyphus:
.
.

Yep - CLONE_SKIP seems to be the missing ingredient - works for me, anyway.

I don't understand why the problem arises only with *blessed* objects. Does
cloning not occur wrt unblessed objects ? Or is it just that problems are
avoided simply because perl doesn't (automatically) clean up unblessed
objects ?

Cloning happens with every variable showing up in a threaded program
(unless it's shared).

Unblessed objects are different in that there is no custom DESTROY
method called when they are garbage-collected. This of course means that
memory manually allocated within an XSUB is lost as DESTROY is usually
the place to claim it back.

Tassilo
 
X

xhoster

Sisyphus said:
message .
.

Yep - CLONE_SKIP seems to be the missing ingredient - works for me,
anyway.

I don't understand why the problem arises only with *blessed* objects.
Does cloning not occur wrt unblessed objects ? Or is it just that
problems are avoided simply because perl doesn't (automatically) clean up
unblessed objects ?

For the unblessed objects, you were calling _destroy yourself, and doing
it from within just one of the threads.

Xho
 
S

Sisyphus

"Tassilo v. Parseval"
..
..
Cloning happens with every variable showing up in a threaded program
(unless it's shared).

Or unless CLONE_SKIP() returns 1.
I haven't explained my confusion very well. Setting CLONE_SKIP fixes the
problem by preventing the cloning. But looks to me that the cloning is not
the real problem - it's the DESTROY() that gets called that does the
damage - which makes CLONE_SKIP a workaround, rather than a fix (... I know
.... it's a moot distinction). Perhaps the correct way to fix the problem is
to do something appropriate within the 'CLONE' subroutine - though I don't
know what that "something appropriate" actually is. The perlmod docs seems
to be saying that is the purpose of the CLONE subroutine:

"In "CLONE" you can do whatever you need to do, like for example handle the
cloning of non-Perl data, if necessary."

Looking at it another way:
If it's ok that unblessed objects be cloned, then it ought to be ok that
blessed objects also be cloned.

Is it possible to prevent cloning of unblessed objects ? Does CLONE_SKIP
work in a script that doesn't declare a package name ? (ie does it work in
package main ? How would one verify ?)

Cheers,
Rob
 
T

Tassilo v. Parseval

Also sprach Sisyphus:
"Tassilo v. Parseval"
.
.

Or unless CLONE_SKIP() returns 1.
I haven't explained my confusion very well. Setting CLONE_SKIP fixes the
problem by preventing the cloning. But looks to me that the cloning is not
the real problem - it's the DESTROY() that gets called that does the
damage - which makes CLONE_SKIP a workaround, rather than a fix (... I know
... it's a moot distinction). Perhaps the correct way to fix the problem is
to do something appropriate within the 'CLONE' subroutine - though I don't
know what that "something appropriate" actually is. The perlmod docs seems
to be saying that is the purpose of the CLONE subroutine:

"In "CLONE" you can do whatever you need to do, like for example handle the
cloning of non-Perl data, if necessary."

The tricky part about that is that CLONE is not an instance method so
it's not called per object that is about to be cloned.
Looking at it another way:
If it's ok that unblessed objects be cloned, then it ought to be ok that
blessed objects also be cloned.

Is it possible to prevent cloning of unblessed objects ? Does CLONE_SKIP
work in a script that doesn't declare a package name ? (ie does it work in
package main ? How would one verify ?)

CLONE and CLONE_SKIP are run for each stash, and that should include
main::. The problem with having main::CLONE_SKIP is that then no
variable is cloned any longer, not even regular Perl types with no
attached XSUB-logic.

I don't have a recent enough threaded perl right now to test what
happens in such a case. I assume that then all variables are essentially
shared but without any mechanism of mutual exclusive access to them. In
essence, your program should have a high likelihood of blowing up
terribly.

As for CLONE and how to use that, here's one example. CLONE is run in
the context of the newly created thread. The idea of the code below is
now to have CLONE mark the cloned variable as non-freeable with respect
to that thread. I abuse the SVf_FAKE flag (renamed to SVf_DONT_FREE) for
the mark since it's not going to be set by perl for the variable to be
cloned:

#!/usr/bin/perl -w

use threads;

package Experimental;

use Inline C => Config => BUILD_NOISY => 1;

use Inline C => <<'EOC';

#define SVf_DONT_FREE SVf_FAKE

SV * create_obj (int x) {
int *int_obj;
SV *obj;

New(0, int_obj, x, int);
obj = sv_setref_pv(newSV(0), "Experimental", (void*)int_obj);

return obj;
}

void dont_free (SV *obj) {
SvFLAGS(SvRV(obj)) |= SVf_DONT_FREE;
}

void DESTROY (SV *obj) {
if (SvFLAGS(SvRV(obj)) & SVf_DONT_FREE) {
printf("not freeing\n");
return;
}
printf("freeing\n");
Safefree((int*)SvIV(SvRV(obj)));
}
EOC

my @array = map create_obj(rand 10), 1 .. 5;

sub CLONE {
dont_free($_) for @array;
}

my @t = map threads->new("run", @array), 1 .. 2;

$_->join for @t;

sub run {
for (@_) {
printf "%i / %i\n", threads->tid, $_;
}
}
__END__
1 / 137794056
1 / 137801572
1 / 137801596
1 / 137801620
1 / 137801644
2 / 138506624
2 / 138514140
2 / 138514164
2 / 138514188
2 / 138514212
not freeing
not freeing
not freeing
not freeing
not freeing
not freeing
not freeing
not freeing
not freeing
not freeing
freeing
freeing
freeing
freeing
freeing

This solution is not entirely satisfactory because the cloneable
variables in question need to be visible for CLONE. But by and large
this should be adaptable enough to be used in threaded programs that
make use of classes written in XS.

Tassilo
 
S

Sisyphus

..
..
As for CLONE and how to use that, here's one example. CLONE is run in
the context of the newly created thread. The idea of the code below is
now to have CLONE mark the cloned variable as non-freeable with respect
to that thread. I abuse the SVf_FAKE flag (renamed to SVf_DONT_FREE) for
the mark since it's not going to be set by perl for the variable to be
cloned:

Thanks for taking the time to provide that example. That about wraps it up
for me ..... wonder how the op is getting on with this :)

Cheers,
Rob
 
A

Andrew Torda

Greetings from the original poster
Thanks for taking the time to provide that example. That about wraps it up
for me ..... wonder how the op is getting on with this :)

I can tell you... Not very happy.
Using CLONE_SKIP() does what it should. It stops you being
destroy()ed. Unfortunately, "man perlmod" says your objects
"will be copied as unblessed, undef values" and "if the
child thread needs to make use of the objects, then a more
sophisticated approach is needed.
OK.
Maybe I should write my own CLONE(), although this is a bad
idea. Perldoc Threads::shared says that "Currently CLONE is
called with no parameters other than the invocant package
name". This means you can't get to the address you need to do the
copying. It is a catastrophically ugly approach to a large amount
of data which should be shared since it is passed to threads for
use in some calculations.

We are dealing with arrays of blessed objects. They should
be shared between threads, but then one hits the problem
that ""bless" is not supported on shared references. In other
words, if one has a reference to a 2D array of blessed objects
and says p $$coords[0][0], you get something like
MyPtr=SCALAR(0x85efe8c). If you then mark it as shared,
"share $coords", and try the print statement, you are bluntly
told, "Invalid value for shared scalar at ...".

So, that is the answer to the question, "how is the op getting
on with this".
Andrew
 
X

xhoster

Andrew Torda said:
Greetings from the original poster

I can tell you... Not very happy.
Using CLONE_SKIP() does what it should. It stops you being
destroy()ed. Unfortunately, "man perlmod" says your objects
"will be copied as unblessed, undef values" and "if the
child thread needs to make use of the objects, then a more
sophisticated approach is needed.

Another possible way to prevent the children threads from trying to
free the data is to have the threads bail out with a POSIX::_exit.
I do this in forked processes all the time (where the goal is to prevent
the costs of cleaning up, which can be very great for large amounts of
data, especially with cow), but don't know how it will work in threads.

OK.
Maybe I should write my own CLONE(), although this is a bad
idea. Perldoc Threads::shared says that "Currently CLONE is
called with no parameters other than the invocant package
name". This means you can't get to the address you need to do the
copying.

You can, but you need to store that address (those addresses) somewhere
other than in the objects themselves (or you need to store the objects
themselves somewhere in the package).
It is a catastrophically ugly approach to a large amount
of data which should be shared since it is passed to threads for
use in some calculations.

Exactly what kind of sharing are you doing? Is most the sharing read
only or does each thread need to be able to write such that the other
threads can see the changes?

If only the "master" thread need to write to this large amount of data,
and if you are using a unix-like system, then you could try forking
rather than threads. Perl may not know how to clone XSUB data, but the
kernel does know how to. And because of cow (copy on write), forked data
can live in the same RAM as the original until it starts getting changed.

We are dealing with arrays of blessed objects. They should
be shared between threads, but then one hits the problem
that ""bless" is not supported on shared references. In other
words, if one has a reference to a 2D array of blessed objects
and says p $$coords[0][0], you get something like
MyPtr=SCALAR(0x85efe8c). If you then mark it as shared,
"share $coords", and try the print statement, you are bluntly
told, "Invalid value for shared scalar at ...".

You should not get that from a print statement. That error occurs either
when you assign to a shared variable, or when you share a variable. Not
when you read from a variable.


Xho
 

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