G
Gernot Frisch
Hi,
I have a program that runs perfectly under win32. But under WinCE it
fails to start (of course compiled for WinCE). It doesn't even reach
the winmain. So far OT, but the problem is - the only difference is
the number of functions and global variables I added to a version that
runs perfectly on both. Although some variables (in both cases) are
classes that have constructors (which are evaluated before main,
right?). Is there any limit of global variables? How can I avoid this
problem - or better: How can I check where it comes from?
My string class e.g. has:
class MyString
{
public:
char data[512];
}
And I have a lot of them...
Thank you in advice.
--
-Gernot
int main(int argc, char** argv) {printf
("%silto%c%cf%cgl%ssic%ccom%c", "ma", 58, 'g', 64, "ba", 46, 10);}
________________________________________
Looking for a good game? Do it yourself!
GLBasic - you can do
www.GLBasic.com
I have a program that runs perfectly under win32. But under WinCE it
fails to start (of course compiled for WinCE). It doesn't even reach
the winmain. So far OT, but the problem is - the only difference is
the number of functions and global variables I added to a version that
runs perfectly on both. Although some variables (in both cases) are
classes that have constructors (which are evaluated before main,
right?). Is there any limit of global variables? How can I avoid this
problem - or better: How can I check where it comes from?
My string class e.g. has:
class MyString
{
public:
char data[512];
}
And I have a lot of them...
Thank you in advice.
--
-Gernot
int main(int argc, char** argv) {printf
("%silto%c%cf%cgl%ssic%ccom%c", "ma", 58, 'g', 64, "ba", 46, 10);}
________________________________________
Looking for a good game? Do it yourself!
GLBasic - you can do
www.GLBasic.com