D
David
Some developers in my group are using UNIONS to define their data
types in a C++ program for an embedded system. Are there any pro and
cons in doing this when you can define a CLASS to do the same thing?
I guess there might be some additional overhead with CLASSES, but is
that really an issue with today's computers?
types in a C++ program for an embedded system. Are there any pro and
cons in doing this when you can define a CLASS to do the same thing?
I guess there might be some additional overhead with CLASSES, but is
that really an issue with today's computers?