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C++
Usage of C++ NULL vs 0
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[QUOTE="Matthias Buelow, post: 3600826"] Wrong, this is _exactly_ the thing I want to have. If I make a local change, including changing return types or parameters, the least thing I want to do is having to go to all call places and change call/value semantics there aswell. This is just tedious and annoying and discourages quick and frequent changes, which are essential for a "malleable" development process. I mean, it's bad (and silly) enough that I have to recompile all call places when I make such a change. [/QUOTE]
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Usage of C++ NULL vs 0
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