vector and particle effects

J

Jay

I'd like to experiment a little bit with vector graphics in python.
When I say 'vector graphics' I don't mean regular old svg-style. I
mean vector game style as in simulation of vector beam drawn graphics.
If you still don't know what I'm talking about, see Grid Wars 2
(http://gridwars.marune.de/) or Battlezone
(http://en.wikipedia.org/wiki/Battlezone). I'm guessing I'd just be
drawing shapes with particle effects?

Anyway, I need help choosing a module or modules to support this.
Would pygame support this or should I try pyopengl? Or is there a
better module for this?

Any tutorials for the basics would be GREATLY appreciated.
 
D

Diez B. Roggisch

Jay said:
I'd like to experiment a little bit with vector graphics in python.
When I say 'vector graphics' I don't mean regular old svg-style. I
mean vector game style as in simulation of vector beam drawn graphics.
If you still don't know what I'm talking about, see Grid Wars 2
(http://gridwars.marune.de/) or Battlezone
(http://en.wikipedia.org/wiki/Battlezone). I'm guessing I'd just be
drawing shapes with particle effects?

pygame and pyopengl both are your friends here - for pure vector line
graphics the former is sufficient, but using the latter would allow for
a great deal of freedom, for example for asteroids that really look like
rocks and freely rotate and the like.

Diez
 

Ask a Question

Want to reply to this thread or ask your own question?

You'll need to choose a username for the site, which only take a couple of moments. After that, you can post your question and our members will help you out.

Ask a Question

Members online

No members online now.

Forum statistics

Threads
474,159
Messages
2,570,879
Members
47,414
Latest member
GayleWedel

Latest Threads

Top