J
Jim Langston
I'm sure this has been asked a few times, but I'm still not sure.
I want to create a function to simplify getting a reference to a CMap in a
map.
This is what I do now in code:
std::map<unsigned int, CMap*>::iterator ThisMapIt = World.Maps.find(
ThisPlayer.Character.Map );
if ( ThisMapIt != World.Maps.end() )
{
CMap& ThisMap = *((*ThisMapIt).second);
// Work with ThisMap
}
Now, the map number should always be in the map, but I'm a bit pedantic and
like to check for all possible errors. I'd like to create a function to do
this like:
CMap& FindMap( const unsigned int MapNumber )
{
std::map<unsigned int, CMap*>::iterator ThisMapIt = World.Maps.find(
ThisPlayer.Character.Map );
if ( ThisMapIt != World.Maps.end() )
return *((*ThisMapIt).second);
else
// What to return here? A reference can't be null!
}
My alternative is to return a CMap* and return NULL on failure, but I would
rather deal with references so I can use . instead of ->
Any suggestions?
I guess I could return a CMap* and in code do:
CMap* MapP = FindMap( ThisPlayer.Character.Map );
if ( MapP != NULL )
{
CMap& ThisMap = *MapP;
// Work with ThisMap
}
if I really have to
I want to create a function to simplify getting a reference to a CMap in a
map.
This is what I do now in code:
std::map<unsigned int, CMap*>::iterator ThisMapIt = World.Maps.find(
ThisPlayer.Character.Map );
if ( ThisMapIt != World.Maps.end() )
{
CMap& ThisMap = *((*ThisMapIt).second);
// Work with ThisMap
}
Now, the map number should always be in the map, but I'm a bit pedantic and
like to check for all possible errors. I'd like to create a function to do
this like:
CMap& FindMap( const unsigned int MapNumber )
{
std::map<unsigned int, CMap*>::iterator ThisMapIt = World.Maps.find(
ThisPlayer.Character.Map );
if ( ThisMapIt != World.Maps.end() )
return *((*ThisMapIt).second);
else
// What to return here? A reference can't be null!
}
My alternative is to return a CMap* and return NULL on failure, but I would
rather deal with references so I can use . instead of ->
Any suggestions?
I guess I could return a CMap* and in code do:
CMap* MapP = FindMap( ThisPlayer.Character.Map );
if ( MapP != NULL )
{
CMap& ThisMap = *MapP;
// Work with ThisMap
}
if I really have to