Why is it impossible to create a compiler than can compile Python tomachinecode like C?

K

kramer65

Hello,

I'm using Python for a while now and I love it. There is just one thing I cannot understand. There are compilers for languages like C and C++. why is it impossible to create a compiler that can compile Python code to machinecode?

My reasoning is as follows:
When GCC compiles a program written in C++, it simply takes that code and decides what instructions that would mean for the computer's hardware. What does the CPU need to do, what does the memory need to remember, etc. etc. If you can create this machinecode from C++, then I would suspect that it should also be possible to do this (without a C-step in between) for programswritten in Python.

Where is my reasoning wrong here? Is that because Python is dynamically typed? Does machinecode always need to know whether a variable is an int or a float? And if so, can't you build a compiler which creates machinecode thatcan handle both ints and floats in case of doubt? Or is it actually possible to do, but so much work that nobody does it?

I googled around, and I *think* it is because of the dynamic typing, but I really don't understand why this would be an issue..

Any insights on this would be highly appreciated!
 
M

Matty Sarro

Python is an interpreted language, not a compiled language. This is
actually a good thing! What it means is that there is a "scripting engine"
(we just call it the interpreter) that actually executes everything for
you. That means that any operating system that has an interpreter written
for it is capable of running the exact same code (there are lots of
exceptions to this, but in general it is true). It makes code much more
portable. Also, it makes it easy to troubleshoot (compiled programs are a
pain in the butt unless you add additional debugging elements to them).

A compiled program on the other hand must be specifically compiled for the
destination architecture (so if you're trying to write an OSX executable on
windows, you need a compiler capable of doing that). So doing any sort of
cross platform development can take significantly longer. Plus then, as I
said, debugging will require additional debug tracing elements to be added
to the code you write. The benefit though is that compilers can optimize
code for you when they compile, and the compiled code will tend to run
faster since you're not dealing with an interpreter between you and the
machine.

Now, there are places where this line is blurred. For instance perl is an
interpreted language, but capable of running EXTREMELY fast. Python is a
little slower, but significantly easier to read and write than perl. You
also have some weird ones like JAVA which actually have a virtual machine,
and "half compile" source code into java "bytecode." This is then executed
by the virtual machine.

I guess the ultimate point is that they're all designed for different
purposes, and to solve different problems. Python was intended to make
fast-to-write, easily understandable, easily portable code which can be
executed on any system which has the Python interpreter. It's not really
intended for things which require lower level access to hardware. It's what
we call a "high level" programming language.

C (your example) was intended for very low level programming, things like
operating systems, device drivers, networking stacks, where the speed of a
compiled executable and direct access to hardware was a necessity. That's
what Dennis Ritchie wrote it for. We call it a "mid level" programming
language, or a "low level" programming language depending on who you talk
to. I'd have to say mid level because low level would be writing in
assembly or playing with a hex editor :)

Different tools for different jobs.

HTH.

-Matty
 
S

Stefan Behnel

kramer65, 28.02.2013 21:25:
I'm using Python for a while now and I love it. There is just one thing
I cannot understand. There are compilers for languages like C and C++.
why is it impossible to create a compiler that can compile Python code
to machinecode?

All projects that implement such compilers prove that it's quite possible.

The most widely used static Python compiler is Cython, but there are also a
couple of experimental compilers that do similar things in more or less
useful or usable ways. And there are also a couple of projects that do
dynamic runtime compilation, most notably PyPy and Numba.

You may want to take a look at the Python implementations page,
specifically the list of Python compilers:

http://wiki.python.org/moin/PythonImplementations#Compilers

Does machinecode always need to know whether a variable is an int or a
float?

Not at all. You're mixing different levels of abstraction here.

And if so, can't you build a compiler which creates machinecode
that can handle both ints and floats in case of doubt?

Sure. Cython does just that, for example, unless you tell it explicitly to
restrict a variable to a specific type. Basically, you get Python semantics
by default and C semantics if you want to.

Stefan
 
C

Chris Angelico

C (your example) was intended for very low level programming, things like
operating systems, device drivers, networking stacks, where the speed of a
compiled executable and direct access to hardware was a necessity. That's
what Dennis Ritchie wrote it for. We call it a "mid level" programming
language, or a "low level" programming language depending on who you talk
to. I'd have to say mid level because low level would be writing in assembly
or playing with a hex editor :)

Assembly is for people who write C compilers.
C is for people who write language interpreters/compilers.
Everyone else uses a high level language.

Not 100% accurate but a reasonable rule of thumb.

ChrisA
 
D

Dave Angel

Hello,

I'm using Python for a while now and I love it. There is just one thing I cannot understand. There are compilers for languages like C and C++. why is it impossible to create a compiler that can compile Python code to machinecode?

My reasoning is as follows:
When GCC compiles a program written in C++, it simply takes that code and decides what instructions that would mean for the computer's hardware. What does the CPU need to do, what does the memory need to remember, etc. etc. If you can create this machinecode from C++, then I would suspect that it should also be possible to do this (without a C-step in between) for programs written in Python.

Where is my reasoning wrong here? Is that because Python is dynamically typed? Does machinecode always need to know whether a variable is an int or a float? And if so, can't you build a compiler which creates machinecode that can handle both ints and floats in case of doubt? Or is it actually possible to do, but so much work that nobody does it?

I googled around, and I *think* it is because of the dynamic typing, but I really don't understand why this would be an issue..

Any insights on this would be highly appreciated!

Sure, python could be compiled into machine code. But what machine? Do
you refer to the hardware inside one of the Pentium chips? Sorry, but
Intel doesn't expose those instructions to the public. Instead, they
wrote a microcode interpreter, and embedded it inside their processor,
and the "machine languages" that are documented as the Pentium
Instruction sets are what that interpreter handles. Good thing too, as
the microcode machine language has changed radically over time, and I'd
guess there have been at least a dozen major variants, and a hundred
different sets of details.

So if we agree to ignore that interpreter, and consider the externally
exposed machine language, we can pick a subset of the various such
instruction sets, and make that our target.

Can Python be compiled directly into that instruction set? Sure, it
could. But would it be practical to write a compiler that went directly
to it, or is it simpler to target C, and use gcc?

Let's look at gcc. When you run it, does it look like it compiles C
directly to machine language? Nope. It has 3 phases (last I looked,
which was admittedly over 20 years ago). The final phase translates an
internal form of program description into a particular "machine
language". Even the mighty gcc doesn't do it in one step. Guess what,
that means other languages can use the same back end, and a given
language can use different back ends for different target machine
languages. (Incidentally, Microsoft C compiler does the exact same
thing, and a few of my patents involve injecting code between front end
and back end)

So now we have three choices. We could target the C language, and use
all of gcc, or we could target the intermediate language, and use only
the backend of gcc. Unfortunately, that intermediate language isn't
portable between compilers, so you'd either have to write totally
separate python compilers for each back end, or skip that approach, or
abandon total portability.

Well, we could write a Python compiler that targets an "abstract
intermediate language," which in turn gets translated into each of the
supported compiler's intermediate language. But that gets remarkably
close to just targeting C in the first place.

So how hard would it be just to directly target one machine language?
Not too bad if you didn't try to do any optimizations, or adapt to the
different quirks and missing features of the different implementations
of that machine language. But I expect what you got would be neither
smaller nor noticeably faster than the present system. Writing simple
optimizations that improve some things is easy. Writing great
optimizers that are also reliable and correct is incredibly hard. I'd
expect that gcc has hundreds of man years of effort in it.

Now, no matter which of these approaches you would take, there are some
issues. The tricky part is not being flexible between int and float
(and long, which is not part of the Intel machine instruction set), but
between an unlimited set of possible meanings for each operation. Just
picking on a+b, each class type that a and b might be can provide their
own __add__ and/or __radd__ methods. All those have to be searched for,
one has to be picked, and the code has to branch there. And that
decision, in general, has to be made at runtime, not by the compiler.

So by default, the code ends up being a twisted set of 4way
indirections, calls to dict lookups, and finally calling a function that
actually does an instruction or two of real work. Guess what, an
interpreter can store those details much more succinctly (code size),
and can run those choices nearly as quickly. So we're back to CPython.

Could it be improved? Sure, that's why there are multiple projects
which try to improve performance of the reference implementation. But
each project seems to get to the point where the early promise of
dozen-fold improvement dwindles down to a few times as fast, and not for
everything. There are lots of things that can be improved with static
analysis (so we're sure of the types of certain things), restricted
language (so the developer gives us extra clues). But that work is
nothing compared to what it would take to re-implement the equivalent of
the back ends of gcc.

Java works roughly the same way as Python, compiling to byte code files,
then interpreting them. The interpreter is given the fancy name
"virtual machine" because it really is an instruction set, one that
could have been interpreted by Intel in their internal microcode. But
they have their own history to stay compatible with. Look at the Merced
and how it's taken the world by storm (NOT).

But Java is much stricter about its byte code files, so each function is
much closer to machine level. Nearly all those Python indirections are
eliminated by the compiler (because it's not as dynamic a language), and
they do JIT compiling. The latter is why they're quick.
 
M

Modulok

I'm using Python for a while now and I love it. There is just one thing I
cannot understand. There are compilers for languages like C and C++. why is
it impossible to create a compiler that can compile Python code to
machinecode?

Not exactly what you describe, but have you checked out PyPy?

http://pypy.org/


-Modulok-
 
J

Jonas Geiregat

Hello,

I'm using Python for a while now and I love it. There is just one thing I cannot understand. There are compilers for languages like C and C++. why is it impossible to create a compiler that can compile Python code to machinecode?

My reasoning is as follows:
When GCC compiles a program written in C++, it simply takes that code and decides what instructions that would mean for the computer's hardware. What does the CPU need to do, what does the memory need to remember, etc. etc. If you can create this machinecode from C++, then I would suspect that it should also be possible to do this (without a C-step in between) for programs written in Python.

Where is my reasoning wrong here? Is that because Python is dynamically typed? Does machinecode always need to know whether a variable is an int or a float? And if so, can't you build a compiler which creates machinecode that can handle both ints and floats in case of doubt? Or is it actually possible to do, but so much work that nobody does it?

I googled around, and I *think* it is because of the dynamic typing, but I really don't understand why this would be an issue..

Any insights on this would be highly appreciated!
Guido actually encourages people to try to build different compilers for
python. He thinks it might, one day, be possible to have a compiler for
python.
But this could only be possible if there was some kind of global
file based annotation saying you will not use some of the dynamic parts
of python. Else it won't be possible to create a compiler for such a
highly dynmaic language as python.

You can view the key-note where he talks about this here:

Jonas.
 
N

Nobody

I'm using Python for a while now and I love it. There is just one thing
I cannot understand. There are compilers for languages like C and C++.
why is it impossible to create a compiler that can compile Python code
to machinecode?

It's not impossible, it's just pointless.

Because Python is dynamically-typed and late-bound, practically nothing is
fixed at compile time. So a compiled Python program would just be a
sequence of calls to interpreter functions.
Where is my reasoning wrong here? Is that because Python is dynamically
typed? Does machinecode always need to know whether a variable is an int
or a float?
Yes.

And if so, can't you build a compiler which creates
machinecode that can handle both ints and floats in case of doubt?

Yes. But it's not just ints and floats. E.g. Python's "+" operator works
on any pair of objects provided that either the left-hand operand has an
__add__ method or the right-hand operand has a __radd__ method.
Or is it actually possible to do, but so much work that nobody does it?

It's not that it's "so much work" as much as the fact that the resulting
executable wouldn't be any faster than using the interpreter. IOW, it's so
much work for little or no gain.
 
T

Terry Reedy

The subject line is wrong. There are multiple compilers. Someone just
listed some of them today in another post.

Python is an interpreted language, not a compiled language.

A language is just a language. Implementations are implementations*.
That aside, I pretty much agree with the rest of the response.

* For instance, C is usually compiled, but I once used a C interpreter
on unix.
 
D

Dennis Lee Bieber

But this could only be possible if there was some kind of global
file based annotation saying you will not use some of the dynamic parts
of python. Else it won't be possible to create a compiler for such a
highly dynmaic language as python.
Oh, you could create a compiler -- but it would have to link to a
library that included a Python interpreter to handle the dynamic
operations <G>
 
S

Steven D'Aprano

Python is an interpreted language, not a compiled language.

Actually, *languages* are neither interpreted nor compiled. A language is
an abstract description of behaviour and syntax. Whether something is
interpreted or compiled or a mixture of both is a matter of the
implementation. There are C interpreters and Python compilers.



[...]
Now, there are places where this line is blurred. For instance perl is
an interpreted language, but capable of running EXTREMELY fast. Python
is a little slower, but significantly easier to read and write than
perl. You also have some weird ones like JAVA which actually have a
virtual machine, and "half compile" source code into java "bytecode."
This is then executed by the virtual machine.

Welcome to the 20th century -- nearly all so-called "interpreted"
languages do that, including Python. Why do you think Python has a
function called "compile", and what do you think the "c" in .pyc files
stands for?

The old model that you might have learned in school:

* interpreters read a line of source code, execute it, then read the next
line, execute it, then read the next one, and so forth...

* compilers convert the entire source code to machine code, then execute
the machine code.


hasn't been generally true since, well, probably forever, but certainly
not since the 1980s.

These days, the best definition of "interpreted language" that I have
read comes from Roberto Ierusalimschy, one of the creators of Lua:

"...the distinguishing feature of interpreted languages is not that they
are not compiled, but that the compiler is part of the language runtime
and that, therefore, it is possible (and easy) to execute code generated
on the fly."

(Programming in Lua, 2nd edition, page 63.)

In that sense, being an interpreter is a feature, and pure compilers are
deficient.


Oh, by the way, while it is true that the original version of Java used a
pure virtual machine model, these days many Java compilers are capable of
producing machine code.

Just to drive home the lesson that *languages* aren't compiled or
interpreted, but *implementations* are, consider these Python
implementations with radically different execution styles:

1) CPython, the one you are used to, compiles code to byte-code for a
custom-made virtual machine;

2) Jython generates code to run on a Java virtual machine;

3) IronPython does the same for the .Net CLR;

4) PyPy has a JIT compiler that generates machine code at runtime;

5) Pynie compiles to byte-code for the Parrot virtual machine;

6) Nuitka includes a static compiler that compiles to machine code;

7) Berp generates Haskell code, which is then compiled and executed by a
Haskell compiler, which may or may not generate machine code;

8) Pyjamas compiles Python to Javascript;

and others.


And even machine code is not actually machine code. Some CPUs have an
even lower level of micro-instructions, and an interpreter to translate
the so-called "machine code" into micro-instructions before executing
them.
 
S

Steven D'Aprano

The most widely used static Python compiler is Cython

Cython is not a Python compiler. Cython code will not run in a vanilla
Python implementation. It has different keywords and syntax, e.g.:

cdef inline int func(double num):
...


which gives SyntaxError in a Python compiler.

Cython is an excellent language and a great addition to the Python
ecosystem, but it is incorrect to call it "Python".
 
S

Steven D'Aprano

Hello,

I'm using Python for a while now and I love it. There is just one thing
I cannot understand. There are compilers for languages like C and C++.
why is it impossible to create a compiler that can compile Python code
to machinecode?

Your assumption is incorrect. You can compile Python to machine-code, at
least sometimes. It is quite tricky, for various reasons, but it can be
done, at various levels of efficiency.

One of the oldest such projects was Psyco, which was a Just-In-Time
compiler for Python. When Psyco was running, it would detect at run time
that you were doing calculations on (say) standard ints, compile on the
fly a machine-code function to perform those calculations, and execute
it. Psyco has more or less been made obsolete by PyPy, which does the
same thing only even more so.

http://en.wikipedia.org/wiki/Psyco
http://en.wikipedia.org/wiki/PyPy

My reasoning is as follows:
When GCC compiles a program written in C++, it simply takes that code
and decides what instructions that would mean for the computer's
hardware. What does the CPU need to do, what does the memory need to
remember, etc. etc. If you can create this machinecode from C++, then I
would suspect that it should also be possible to do this (without a
C-step in between) for programs written in Python.

In principle, yes, but in practice it's quite hard, simply because Python
does so much more at runtime than C++ (in general).

Take an expression like:

x = a + b

In C++, the compiler knows what kind of data a and b are, what kind of
data x is supposed to be. They are often low-level machine types like
int32 or similar, which the CPU can add directly (or at least, the
compiler can fake it). Even if the variables are high-level objects, the
compiler can usually make many safe assumptions about what methods will
be called, and can compile instructions something like this pseudo-code:

10 get the int64 at location 12348 # "a"
20 get the int64 at location 13872 # "b"
30 jump to the function at location 93788 # add two int64s
40 store the result at location 59332 # "x"

which is fast and efficient because most of the hard work is done at
compile time. But it's also quite restrictive, because you can't change
code on the fly, create new types or functions, etc. (Or, where you can,
then you lose some of the advantages of C++ and end up with something
like Python but with worse syntax.)

In Python, you don't know what a and b are until runtime. They could be
ints, or lists, or strings, or anything. The + operator could call a
custom __add__ method, or a __radd__ method, from some arbitrary class.
Because nearly everything is dynamic, the Python compiler cannot safely
make many assumptions about the code at compile time. So you end up with
code like this:

10 search for the name "a" and take note of it
20 search for the name "b" and take note of it
30 decide whether to call a.__add__ or b.__radd__
40 call the appropriate method
60 bind the result to the name "x"


You can get an idea of what Python actually does by disassembling the
byte code into pseudo-assembly language:


py> code = compile("x = a + b", '', 'single')
py> from dis import dis
py> dis(code)
1 0 LOAD_NAME 0 (a)
3 LOAD_NAME 1 (b)
6 BINARY_ADD
7 STORE_NAME 2 (x)
10 LOAD_CONST 0 (None)
13 RETURN_VALUE


Nevertheless, PyPy can often speed up Python code significantly,
sometimes to the speed of C or even faster.

http://morepypy.blogspot.com.au/2011/02/pypy-faster-than-c-on-carefully-crafted.html

http://morepypy.blogspot.com.au/2011/08/pypy-is-faster-than-c-again-string.html
 
A

alex23

Cython is not a Python compiler. Cython code will not run in a vanilla
Python implementation. It has different keywords and syntax, e.g.:

cdef inline int func(double num):
    ...

which gives SyntaxError in a Python compiler.

Cython has had a "pure Python" mode for several years now that allows
you to decorate Python code or augment it with additional files
containing the C specific declarations:

http://docs.cython.org/src/tutorial/pure.html

Both of which will be ignored by the regular Python interpreter,
allowing you to write Python that is also suitable for Cython without
the errors you mention.
 
8

88888 Dihedral

kramer65æ–¼ 2013å¹´3月1日星期五UTC+8上åˆ4時25分07秒寫é“:
Hello,



I'm using Python for a while now and I love it. There is just one thing Icannot understand. There are compilers for languages like C and C++. why is it impossible to create a compiler that can compile Python code to machinecode?



My reasoning is as follows:

When GCC compiles a program written in C++, it simply takes that code anddecides what instructions that would mean for the computer's hardware. What does the CPU need to do, what does the memory need to remember, etc. etc.If you can create this machinecode from C++, then I would suspect that it should also be possible to do this (without a C-step in between) for programs written in Python.



Where is my reasoning wrong here? Is that because Python is dynamically typed? Does machinecode always need to know whether a variable is an int or a float? And if so, can't you build a compiler which creates machinecode that can handle both ints and floats in case of doubt? Or is it actually possible to do, but so much work that nobody does it?



I googled around, and I *think* it is because of the dynamic typing, but I really don't understand why this would be an issue..



Any insights on this would be highly appreciated!

I think a smart object can perform some experiments in its lifetime
in sensing and collecting data to improve its methods in the long run.

This will require a dynamical language definitely.
 
S

Stefan Behnel

Steven D'Aprano, 01.03.2013 04:47:
Cython is not a Python compiler. Cython code will not run in a vanilla
Python implementation. It has different keywords and syntax, e.g.:

cdef inline int func(double num):
...

which gives SyntaxError in a Python compiler.

Including Cython, if you're compiling a ".py" file. The above is only valid
syntax in ".pyx" files. Two languages, one compiler. Or three languages, if
you want, because Cython supports both Python 2 and Python 3 code in
separate compilation modes.

The old model, which you might have learned at school:

* a Python implementation is something that runs Python code

* a Cython implementation is something that does not run Python code

hasn't been generally true since, well, probably forever. Even Cython's
predecessor Pyrex was capable of compiling a notable subset of Python code,
and Cython has gained support for pretty much all Python language features
about two years ago. Quoting the project homepage: "the Cython language is
a superset of the Python language".

http://cython.org/

If you don't believe that, just try it yourself. Try to compile some Python
3 code with it, if you find the time. Oh, and pass the "-3" option to the
compiler in that case, so that it knows that it should switch to Python 3
syntax/semantics mode. It can't figure that out from the file extension
(although you can supply the language level of the file in a header comment
tag). And while you're at it, also pass the "-a" option to let it generate
an HTML analysis of your code that highlights CPython interaction and thus
potential areas for manual optimisation.

The "superset" bit doesn't mean I've stopped fixing bugs from time to time
that CPython's regression test suite reveals. If you want to get an idea of
Cython's compatibility level, take a look at the test results, there are
still about 470 failing tests left out of 26000 in the test suites of Py2.7
and 3.4:

https://sage.math.washington.edu:8091/hudson/job/cython-devel-tests-pyregr/

One reason for a couple of those failures (definitely not all of them) is
that Cython rejects some code at compile time that CPython only rejects at
runtime. That's because the tests were explicitly written for CPython and
assume that the runtime cannot detect some errors before executing the
code. So, in a way, being capable of doing static analysis actually
prevents Cython from being fully CPython compatible. I do not consider that
a bad thing.

And, BTW, we also compile most of Python's benchmark suite by now:

https://sage.math.washington.edu:8091/hudson/view/bench/

The results are definitely not C-ishly fast, usually only some 10-80%
improvement or so, e.g. only some 35% in the Django benchmark, but some of
the results are quite ok for plain Python code that is not manually
optimised for compilation. Remember, there are lots of optimisations that
we deliberately do not apply, and static analysis generally cannot detect a
lot of dynamic code patterns, runtime determined types, etc. That's clearly
PyPy's domain, with its own set of pros and cons.

The idea behind Cython is not that it will magically make your plain Python
code incredibly fast. The idea is to make it really, really easy for users
to bring their code up to C speed *themselves*, in the exact spots where
the code really needs it. And yes, as was already mentioned in this thread,
there is a pure Python mode for this that allows you to keep your code in
plain Python syntax while optimising it for compilation. The "Cython
optimised" benchmarks on the page above do exactly that.

I wrote a half-rant about static Python compilation in a recent blog post.
It's in English, and you might actually want to read it. I would say that I
can claim to know what I'm talking about.

http://blog.behnel.de/index.php?p=241

Stefan
 
S

Steven D'Aprano

Steven D'Aprano, 01.03.2013 04:47:

Including Cython, if you're compiling a ".py" file. The above is only
valid syntax in ".pyx" files. Two languages, one compiler. Or three
languages, if you want, because Cython supports both Python 2 and Python
3 code in separate compilation modes.


Ah, that's very interesting, and thank you for the correction. I have re-
set my thinking about Cython.
 
G

Grant Edwards

I'm using Python for a while now and I love it. There is just one
thing I cannot understand. There are compilers for languages like C
and C++. why is it impossible to create a compiler that can compile
Python code to machinecode?

The main issue is that python has dynamic typing. The type of object
that is referenced by a particular name can vary, and there's no way
(in general) to know at compile time what the type of object "foo" is.

That makes generating object code to manipulate "foo" very difficult.

My reasoning is as follows: When GCC compiles a program written in
C++, it simply takes that code and decides what instructions that
would mean for the computer's hardware. What does the CPU need to do,
what does the memory need to remember, etc. etc. If you can create
this machinecode from C++, then I would suspect that it should also
be possible to do this (without a C-step in between) for programs
written in Python.

Where is my reasoning wrong here? Is that because Python is
dynamically typed?
Yes.

Does machinecode always need to know whether a
variable is an int or a float?

Yes. Not only might it be an int or a float, it might be a string, a
list, a dictionary, a network socket, a file, or some user-defined
object type that the compiler has no way of knowing about.
And if so, can't you build a compiler which creates machinecode that
can handle both ints and floats in case of doubt?

That's pretty much what you've got now. The Python compiler compiles
the source code as much as it can, and the VM is the "machinecode that
can handle both ints and floats".
Or is it actually possible to do, but so much work that nobody does
it?

I googled around, and I *think* it is because of the dynamic typing,
but I really don't understand why this would be an issue..

Can you explain how to generate machine code to handle any possible
object type than any Python user might ever create?
 

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