2D MMORPG

S

Stefan Rusterholz

Suraj said:
Stefan said:
Rubygame3 [...] has other interesting developments in it too, e.g. a
collision framework for the primitive shapes.

IMHO, instead of writing their own collision framework, they should
seriously consider using Chipmunk:

http://wiki.slembcke.net/main/published/Chipmunk

After having looked at it I definitely consider it (I wrote a good part
of the rg3 collision system - mostly as an exercise in C, though, as I
can't use it too often).

Thanks for the link anyway

Regards
Stefan
 

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