S
Skybuck Flying
nobody said:etc...
You have a gross and dangerous misunderstanding of principles of doing
numerical processing with the computer. I suggest you study the
fundmentals carefully first before wasting your time writing what will
undoubtedly be some ridicolously naive and rather useless code.
I don't need to understand fully how floating point works. Sometimes I
forget about rounding errors, so this thread was a nice refreshment. However
in the back of my mind I know floating points are inaccurate, that is why I
requested the methods to be "as accurate as possible". "as possible" meaning
as possibly as *you* can get it without being to fricking slow lol =D
The epsilon method is flawed in my mind since it assumes the points are
quite large but in fact could be quite small thereby completely failing.
Maybe you have a gross and dangerous misunderstanding of using a smudge
factor/epsilon
I also don't like to study flawed/worthless shit like floating point format
etc... I rather spent my time finding solutions to this shit lol =D. So far
I have found a better alternative which is a rational number library... it
still uses floating points inside which are used to represent the rational
numbers but since it uses fractions it should be a lot more accurate than
just using floating points directly
Another solution might be a fixed point library =D
Bye,
Skybuck.