K
Kelsey Bjarnason
[snips]
Excuse?
Right now I'm working on a chess app; virtually all the code is
computational, with nigh-on nil for user interaction.
Recently I've written reporting apps - log processing, for example - which
read and process gigabytes of data, then produce web pages delineating
the results. No user interaction at all.
In fact, in all the coding I've ever done, the vast majority of it was
code to actually _do_ things, which means the code for processing
outweighs the code for interaction by a very large margin.
If you constrain yourself to nothing but toy programs, you'll get a toy
program view of the universe. We don't constrain ourselves this way; we
actually work on programs with some meat to them.
What you not uncommonly find is that the actual processing that the app
performs is trivial - maybe it adds a few columns of numbers together and
produces a report.
Excuse?
Right now I'm working on a chess app; virtually all the code is
computational, with nigh-on nil for user interaction.
Recently I've written reporting apps - log processing, for example - which
read and process gigabytes of data, then produce web pages delineating
the results. No user interaction at all.
In fact, in all the coding I've ever done, the vast majority of it was
code to actually _do_ things, which means the code for processing
outweighs the code for interaction by a very large margin.
If you constrain yourself to nothing but toy programs, you'll get a toy
program view of the universe. We don't constrain ourselves this way; we
actually work on programs with some meat to them.