M
Mitya Sirenef
can make this even better, and add a score counter." And so I did.score. In fact it always keeps the score at 0 for both players. It'sgame, and the beginning is
complete. After I finished it, I thought, "You know what? I think I
fully functional otherwise, but it's bothering me that I can't get it to
work.
I was actually thinking of making a simple rock paper scissors game so I
went ahead and cobbled it together, using a design with a class and
generally a structured approach.. It keeps the scores, too, and you can
set both players to be AI, or one to be AI, or both to be humans:
https://github.com/pythonbyexample/PBE/blob/master/code/rockpaper.py
(it needs python3 but can be easily changed to work with python2.x)
- mitya
If anyone's interested, I've simplified the code further by making use
of my TextInput utility class; I've also made the game into a tutorial,
it can be found here:
http://lightbird.net/larks/rockpaper.html
The updated full code is really tiny (it requires utils.py which is
linked at the top of tutorial):
import sys
from random import choice as randchoice
from time import sleep
from utils import TextInput
players = 'XY'
ai_players = 'Y'
moves = "rps"
wins = ("rp", "sr", "ps") # choice on the right side wins
status = "%5s %3d %5s %3d moves: %s %s"
pause_time = 0.3
class RockPaperScissors(object):
def run(self):
self.textinput = TextInput("(r|p|s)")
scores = [0, 0]
while True:
choice1, choice2 = (self.get_move(p) for p in players)
if choice1 != choice2:
winplayer = 1 if (choice1+choice2 in wins) else 0
scores[winplayer] += 1
print(status % (players[0], scores[0], players[1],
scores[1], choice1, choice2))
sleep(pause_time)
def get_move(self, player):
if player in ai_players : return randchoice(moves)
else : return self.textinput.getval()
if __name__ == "__main__":
try : RockPaperScissors().run()
except KeyboardInterrupt : pass