W
Walton Hoops
Nice and responsive for me on both my home machine (6G memory, i7) andI see Redcar is written in JRuby. How is the responsiveness? I'm always
highly skeptical of editors not written in C. They all just
feel...sluggish. Even those written in Java (which apparently can arguably
out perform C...I shudder to think how a Java based high performance game
would perform but I digress) seem sluggish, use way too much memory, and
crash way too often. I really wanted to like Netbeans.
work (2G memory, dual core). It is a little slow to start, but much
faster than Netbeans or Eclipse. Give it a whirl! It's just a gem so
it's easy to install/uninstall (and you don't need to be running JRuby
to install it).
Two side notes:
1) Redcar comes with a number of Textmate bundles pre-installed, however
they do not show up by default on the bundles menu. To get the Textmate
bundles in the bundles menu, first go to Plugins=>Edit Preferences, open
textmate.yaml, and make sure it looks like:
---
load_bundles_menu: true
select_bundles_for_menu: true
select_bundles_for_tree: false
loaded_bundles: []
(I believe select_bundles_for_menu is false when first installed).
After that, go to Bundles=>Browse Snippets (Bundle Tree on 0.4.1) and
you should now be able to right click on your desired bundles and select
"Pin to Menu"
2) I tried updating to Redcar 0.5.1 on my both my work (Windows) and
home VM (Windows) computer today, and when I tried opening the Installed
Bundles or Connection Manager (anything that acts like a web page) it
crashed. I'm not running into this problem on my home (Linux) computer,
so I assume it's a Windows issue. If you are running Windows I
recommend sticking to 0.4.1 for the time being.